Speak disc golf
by your second visit.
Every term you'll hear on a bay, on a course, or from that one friend who won't stop saying "chain music" — explained in plain English.
Quick answers.
I've never played disc golf. Can I still come?+
Absolutely — that's half the point of a simulator. No experience needed, house discs provided, and the bay tells you how you did after every throw. Most first-timers are hooked by hole three.
Is it kid- and family-friendly?+
Yes. Bays are private, indoors, and safe for kids who can throw a disc. Family night is one of the main things we're building for.
Do I need my own discs?+
No — we keep house discs on hand. If you have your own, bring them; throwing your own plastic is always better data.
I coach a team. What does a session look like?+
Flight Lab sessions give every athlete launch-monitor numbers on each throw — speed, spin, nose angle, and more — so you can baseline, track, and correct with data instead of eyeballing. See Flight Lab or contact us about recurring team sessions.
Can I book a party or private event?+
Yes — birthdays, corporate events, youth groups, reunions. Before we open in July 2026, Flight Path Mobile can come to you.
When do you open, and where?+
July 2026 in Utah County, with a St. George, Utah location following in September 2026. Join the list to get first access and founding rates.
A to Z, hyzer to worm burner.
The Throws
HOW THE DISC LEAVES YOUR HAND- Backhand
- The classic throw — disc across your body, released like skipping a stone. Most players' bread and butter.
- Forehand / Flick / Sidearm
- Thrown from the same side as your throwing arm with a wrist snap, like a sidearm baseball throw. Spins the opposite way from a backhand.
- Hyzer
- Releasing the disc tilted away from your body (left edge down, for a righty backhand). The disc curves in that direction. The most-said word in disc golf.
- Anhyzer
- The opposite of hyzer — disc tilted toward your body at release, curving the other way.
- Hyzer Flip
- Throwing an understable disc on a hyzer angle so it "flips up" flat mid-flight and glides straight for days. Beautiful when it works.
- Flex Shot
- An overstable disc thrown on anhyzer — it swings one way, then "flexes" back the other. An S-shaped flight on purpose.
- Roller
- A throw designed to land on its edge and roll down the fairway like a wheel. Yes, it's legal. Yes, it's fun.
- Thumber
- An overhand throw gripped with the thumb inside the rim. The disc flies in a tumbling overhead arc.
- Tomahawk
- The thumber's sibling — overhand, but gripped with fingers inside the rim. Tumbles the opposite direction.
- Turbo Putt
- A putt released off the fingertips overhead like a waiter carrying a tray. Looks ridiculous. Occasionally works. Crowd goes wild.
- Scoober
- An upside-down flick tossed over the shoulder. A short-range trick shot for escaping trouble.
- Jump Putt
- A putt where you jump toward the basket as you release — legal only outside the 10-meter circle.
- Straddle Putt
- Putting with feet wide apart, facing the basket — handy for reaching around obstacles.
- Field Work
- Practicing throws in an open field (or a Flight Lab bay) instead of playing a round. How players actually get better.
Flight & Physics
WHAT THE DISC DOES IN THE AIR- Stability
- How much a disc wants to curve during flight. The single most useful concept for picking a disc.
- Overstable
- A disc that curves hard in its natural fade direction, even into wind. Reliable, predictable, less distance for beginners.
- Understable
- A disc that turns the opposite way at speed. Easier for newer players to throw far and straight.
- Turn
- The disc's early-flight curve (to the right for a righty backhand) while it's moving fast. The third number on a disc's flight ratings.
- Fade
- The reliable hook at the end of flight (left for a righty backhand) as the disc slows down. The fourth flight number.
- Glide
- How long a disc stays airborne. High glide = floaty and forgiving. The second flight number.
- S-Curve
- A flight that turns one way, then fades back the other, tracing an S. Maximum distance lives here.
- Skip
- When a disc hits the ground at an angle and bounces forward. Sometimes planned. Sometimes a disaster.
- Nose Angle
- Whether the front edge of the disc points up or down in flight. Nose-up throws stall and drop; nose-down throws cut through. Flight Lab measures it exactly.
- Wobble / OAT
- Off-axis torque — the flutter on a disc that wasn't released cleanly. Eats distance. The number everyone wants to shrink.
- Grip Lock
- When the disc leaves your hand late and rockets off in the wrong direction. Universally followed by an apology to your card.
- Worm Burner
- A throw that dives straight into the dirt and slides. Every player's origin story.
- Spike Hyzer
- A steep hyzer thrown high so the disc drops almost vertically and sticks its landing. No skip, no roll, no drama.
- Flippy
- Slang for very understable. "That disc is flippy" = it turns over easily.
- Beat In
- A disc that's hit enough trees to become more understable than the day it was bought. A well-loved disc's retirement plan.
Gear & the Course
WHAT YOU THROW AND WHERE- Driver
- Sharp-rimmed disc built for maximum distance. Needs arm speed to fly right — the fast car of the bag.
- Fairway Driver
- A tamer driver — less distance, more control. What most players should throw more often.
- Midrange
- The all-purpose disc for approach shots and controlled lines. Rounder rim, friendlier flight.
- Putter
- Slow, blunt-edged, and straight-flying. For putts, short shots, and players who've learned that slow is smooth.
- Basket / Pole Hole
- The target — a pole with hanging chains over a basket. Disc in basket (or chains) = holed out.
- Chains
- The dangling metal that catches your disc. Also the best sound in the sport.
- Tee Pad
- Where each hole starts — usually a concrete or rubber pad you drive from.
- Fairway
- The intended route from tee to basket. The trees on either side have other plans.
- Mando
- Short for "mandatory" — an obstacle your disc must pass on a specific side. Miss it and there's a penalty.
- OB
- Out of bounds. Roads, water, parking lots. One penalty stroke and a bruised ego.
- Island Hole
- A hole where the landing zone is surrounded by OB. Land on the island or pay the toll.
- Circle 1 / Circle 2
- The 10-meter and 20-meter rings around the basket used for putting stats. "C1X putting" is how the pros measure clutch.
- Plastic
- Slang for discs themselves ("nice plastic") and the blend they're molded from — grippier base plastics vs. durable premium blends.
- Flight Numbers
- The four ratings printed on most discs: Speed / Glide / Turn / Fade. A cheat sheet for how it flies.
Scoring & Formats
KEEPING COUNT, PLAYING TOGETHER- Ace
- A hole-in-one. Tradition says you sign the disc and possibly buy the drinks. (Our Ace Club founding tier is named for it.)
- Birdie
- Finishing a hole one throw under par. The good kind of "one under."
- Par
- The expected number of throws for a hole. Most disc golf holes are par 3.
- Bogey
- One over par. Happens to everyone. Repeatedly.
- Eagle
- Two under par on a hole. Rare enough to earn a retelling at every league night for a month.
- Turkey
- Three birdies in a row. Gobble gobble.
- The Card
- Your playing group (from "scorecard"). "Who's on your card?" = who are you playing with.
- Doubles
- Team format where partners both throw and play the better shot. Great for mixing skill levels — and for league night here.
- League Night
- A recurring casual-competitive round with standings, tags, or payouts. The social heartbeat of disc golf.
- Tag League
- A league where players carry numbered bag tags and trade them based on results. Lowest tag bragging rights.
- CTP
- "Closest to pin" — a contest for the best drive on a chosen hole. A staple of leagues and charity events.
- PDGA
- The Professional Disc Golf Association — the sport's governing body, rating system, and sanctioning org.
- Rating
- Your PDGA player rating — a number that tracks how you score against course difficulty. The number Flight Lab exists to raise.
- DNF
- "Did not finish." Weather, injury, or a round best left unspoken.
Say It Like a Local
THE CULTURE- Chain Music
- The sound of a disc hitting chains. The reason putts feel better here than on a screen — until you hear our simulated version.
- Parked
- A drive that lands so close to the basket the putt is a formality. "That's parked." High praise.
- Tree Love
- When a tree knocks your disc somewhere better than you deserved. The forest giveth.
- Kicked Out
- When a tree knocks your disc somewhere worse. The forest taketh away.
- Throw-In
- Holing out from way outside putting range. Guaranteed celebration.
- Death Putt
- A putt where missing means your disc rolls away into trouble — downhill, OB, or water behind the basket.
- Nice Rip
- The standard compliment for a big drive. Deploy freely; it's always welcome.
- Sky It
- To throw a disc very high and very far. "He absolutely skied that one."
- Disc Down
- Choosing a slower disc for more control. The advice every coach gives and every player ignores once.
- Taco'd
- What happens to a disc that hits a tree dead-center at full speed — folded like a taco. Moment of silence.
No terms match that search — try a shorter word.
Now come use them.
Vocabulary's free. Chain music costs a bay booking — or it will, come July 2026.